
[About me]
I've worn many hats throughout my career. I have always been interested in film and how visual efefcts is made. I started wanting to be a compositor in After Effects, I thought it was really fun trying to replicate Hollywood FX inside of AE. Then I shifted to motion graphics, and after diving into 3D, I wanted to be a creature artist. The first time I picked up ZBrush, I never looked back, it was fun! So I spent a while in that area, learning anatomy, sculpting, and texturing.
I started doing environments.,Oh wait, this is also fun!
Then slowly but surly started experimenting with Houdini, Blender and Nuke. These experiences added up for me to be confident to call myself a generalist.
I love to learn and experiment with new tools, and appreciate a good challenge that will let me get out of my comfort zone.

[Process ]
MY APPROACH
Every project is a journey
01
Look around
Real world references is the key to any project, studying the real world and how things work in reality reflects directly on how a shot or a 3D scene is structured.
02
Sometimes it's overwhelming with all the new technologies coming out every single day, I like to go back to the basics, like silhouette, color, contrast, and values.
03
There is a hundred way to create one thing, I narrow it down to 3 or 4, and choose the best approach.
04
It's easy to get attached to things, especially your own creation. It's a team sport and I believe that critique and feedback can lift the product to a whole new level.
[Software]
My main Toolbox
Whatever gets the job done in the best possible way.




[Experience]